Now, before anyone jumps me on this, saying I'm just repeating what so many others have, this isn't the point of this thread. This thread isn't a thread about how FFXV betrayed us, along with Nomura or Tabata, but instead is just a look at the long development time of the game and why it's been so polarizing. And it has been, all of the FNC games have in some way had a polarizing reaction to something, XIII is just the most polarizing because it came first and it was initially the only main series game of the three.
I wrote in another forum that FFXV has always been a bit of a mess, but I want to expand on it more because I've been reading fan reactions and professional reviews, re-reading interviews for the game and explain more on why I can safely say that I think FFXV has had probably the most uneven and troubled production in the entire series. And it's a problem that has affected XIII and Type-0 as well.
And a lot of that blame seems to be placed on Tetsuya Nomura himself. After all, he was the director and the guy who came up with the concept of the story and characters. His position as such does make it easy to pin the blame on him for how long the game has been in production and why it hasn't been shown off as much. But a lot of people seem to have forgotten that Nomura doesn't run the company himself, thus he has no way of deciding when the game could make an appearance. After all, it's the company itself that makes the final decisions concerning when games are shown and released and to be honest, it doesn't seem like the heads cared about the game enough to show it off as much as the other games in the subseries. Now don't get me wrong, I do not mean they didn't care in the sense that they wrote off the game, since that's obviously not true. I mean that they seem to have considered it the lesser of the three projects, thus why when it was Versus XIII it didn't have as much of a focus as it does as XV. This is also because Tetsuya Nomura is an important figure of the Final Fantasy series and the Kingdom Hearts series. He was in charge of a lot of projects and it seems as though that also contributed to the delays in the game. We also know that people had to be taken from the development team to help with FFXIII and FFXIV. Though I think the latter is a much bigger factor than the former.
A lot of this is also because the Crystal Tools engine had to be built and it was a difficult time doing so. But it's also because the game itself seems to have gotten delayed a lot. Something that Square Enix kept promising wouldn't happen again and then they went dark on it.
I have a lot of points I want to make, but I also want to ask you guys if you think there's broken promises that I might have missed. And that means something other than Stella. I do have a point about her, and I am interested in hearing your points, but at the same time, I think there's a lot more that we don't talk about currently than just her.
Anything you can think of. I don't think of this as general FFXV stuff because it's not a discussion about the news for it, but more of what we know so far and what has been changed. And if these changes are good or not or if they are just more broken promises of a company with a large line of them already?
I wrote in another forum that FFXV has always been a bit of a mess, but I want to expand on it more because I've been reading fan reactions and professional reviews, re-reading interviews for the game and explain more on why I can safely say that I think FFXV has had probably the most uneven and troubled production in the entire series. And it's a problem that has affected XIII and Type-0 as well.
And a lot of that blame seems to be placed on Tetsuya Nomura himself. After all, he was the director and the guy who came up with the concept of the story and characters. His position as such does make it easy to pin the blame on him for how long the game has been in production and why it hasn't been shown off as much. But a lot of people seem to have forgotten that Nomura doesn't run the company himself, thus he has no way of deciding when the game could make an appearance. After all, it's the company itself that makes the final decisions concerning when games are shown and released and to be honest, it doesn't seem like the heads cared about the game enough to show it off as much as the other games in the subseries. Now don't get me wrong, I do not mean they didn't care in the sense that they wrote off the game, since that's obviously not true. I mean that they seem to have considered it the lesser of the three projects, thus why when it was Versus XIII it didn't have as much of a focus as it does as XV. This is also because Tetsuya Nomura is an important figure of the Final Fantasy series and the Kingdom Hearts series. He was in charge of a lot of projects and it seems as though that also contributed to the delays in the game. We also know that people had to be taken from the development team to help with FFXIII and FFXIV. Though I think the latter is a much bigger factor than the former.
A lot of this is also because the Crystal Tools engine had to be built and it was a difficult time doing so. But it's also because the game itself seems to have gotten delayed a lot. Something that Square Enix kept promising wouldn't happen again and then they went dark on it.
I have a lot of points I want to make, but I also want to ask you guys if you think there's broken promises that I might have missed. And that means something other than Stella. I do have a point about her, and I am interested in hearing your points, but at the same time, I think there's a lot more that we don't talk about currently than just her.
Anything you can think of. I don't think of this as general FFXV stuff because it's not a discussion about the news for it, but more of what we know so far and what has been changed. And if these changes are good or not or if they are just more broken promises of a company with a large line of them already?