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Zack: Still back in 1999, FF VIII was frustratingly hard for me to beat with an underpowered party. Generally low level runs are an additional challenge but its not something i am fond of or have much fun with at all, also because I like it when my party is well equipped and powerful as a result of my hard work. Thats kinda the point of RPG for me. And fleeing from battles is boring
And like I said I am aiming for a perfect playthrough here.
Well a checkpoint after each boss is a great idea. generally I think the checkpoints should be set once you reach a certain save point so you can save your game at each checkpoint. maybe once you reach the first save point or worldmap after you defeat a boss?
then the FF IX checkpoints would be (not fixed yet but just a suggestion):
DISC I
1. after defeating Plant Brain and reach world map
2. Right before you go below Dali at the Inn savepoint.
3. Right after the Hunting Festival in Lindblum , once you reach worldmap again.
4. After beating Gizamaluke, once you reach world map
5. After completing Disc I
DISC II
1. After beating the bosses with Dagger, Steiner and Marcus and once you are back with Zidane and co. on world map
2. After Cleyra is destroyed and you reach the moogle on the "Red Rose"
3. After you save Dagger from Brahne and reach the moogle at Pinnacle Rocks
4. After beating Rani in Fossil Roo and reach worldmap again.
5. After reaching Madain Sari for the 1st time
6. After defeating Soulcage and returning to Madain Sari
7. After completing Disc II
DISC III
1. After Bahamut vs Alexander battle, first moogle once you are back at Lindblum.
2. First moogle after you enter Kujas hideout
3. First moogle after beating Ark in Oeil Vert
4. First moogle after reaching Esto Gaza
5. First moogle after obtaining Eidolon Maduin
6. First moogle after saving Amarand in Ipsens Castle.
7. First moogle after reaching Terra
8. First moogle after Zidane reunites with everyone in Pandemonium (after the bosses he initially fights alone)
9. After completing Disc III
DISC IV
Okay now its getting a bit more complicated because now begins what I call the "Final preperation" phase which is the time where I max out the characters, get all the best possible weapons, equipment, spells, summons etc.(which I dont have yet) and take on the optional bosses (in this case Ozma)
Since there are different ways how players can now complete all thats left before entering Iifar Tree again for the final boss battles, there should be no more checkpoints from here on out. Some will want to do the hotncold minigame first, others might want to beat Hades first, complete sidequests etc.
So I suggest we just meet up here regularly during that phase to talk about our individual progress and once everyone has completed everything he wishes to complete we then return to crystal together for the final battles which will conclude the playthrough.
That´d be my suggested roadmap
Agree? Disagree? More ideas? Want something to be different? Fire away