Famitsu Details on FFXV!

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Starlord

AVALANCHE Warrior
May 14, 2014
289
114
37
Springfield, Massachusetts
#1
http://www.novacrystallis.com/2014/...mons-battles-and-camping-detailed-in-famitsu/

  • Battles against huge enemies are carried out in the same fashion as standard battles, but there will be some exclusive party co-op ctions for the bigger fights.
  • There will be several mini-games, including fishing.
  • Restalm is being made in the image of the Bahamas.
  • Right now, the ropeway in Restalm cannot be rode. We might add the ability to ride it if there is time to do so.
  • The development team wants players to get a feel for the world and find it relatable not just through sheer visuals, but also through the characters.
  • In town, you can stay in hotels or go shopping.
  • NPCs in town are controlled by AI, and you can talk to them.
  • Retalm is the main town in the first half of the game.
  • Cidney shows up in different places throughout the game. Something happens with her at the start that shakes her up and gets her moving around.
  • While she’s not deeply involved in the story, she’s relevant because of her profession as a mechanic.
  • Players will have to fight Summon Beasts in order to be able to use them.
  • Summon Beasts in the game are a symbol of the power of stars. Only Noctis can actually summon them.
  • Combat-wise, the plan is holding down a button will start a set combo, but timed button presses are what will enable coordinated moves with other party members.
  • To parry enemy attacks, you have to match the timing of their strike. This is intended for expert players.
  • Magic isn’t what consumes MP, nor is the system akin to the Draw system Final Fantasy VIII had.
  • MP is consumed by using special actions, such as dodging and warping.
  • Weapons are equipped several at a time, with one main weapon. The main weapon has a corresponding ability, and it’s also possible to switch the main weapon during combat.
  • Combos are automatically formulated based on which weapon is currently being utilized out of the ones being equipped.
  • Abilities aren’t separate from a weapon’s given category and there are also weapons that have no abilities at all. Apparently not unlike what was seen in Captain Tsubasa 5, a game that Tabata apparently worked on back in the day.
  • Rare weapons that can be acquired from dungeons and other sketchy areas could potentially have some hack-and-slash aspects to how they’re used. The Phantom Sword, which floats in midair, will also be acquirable as a special weapon.
  • The battle system from the demo is planned to be fully featured.
  • After the Tokyo Game Show this year, the systems in the demo version were slightly changed as a result of fan feedback. Not only will you be able to drive around, but walking, fighting, and camping is also possible.
  • Players will also be able to run around in areas such as the mountainous areas where the Behemoths roam.
  • In the full version, you’ll be able to rent Chocobos.
  • Camps are inherently designed to be a safe haven, making them ideal headquarters when setting out to explore new areas.
  • There are bonuses that come with cooking ingredients purchased in towns and cities. You can also get ingredients off monsters in the wild.
 

Prince Naphtali

ShinRa SOLDIER
Dec 23, 2013
166
60
30
#3
I hope Triple triad is in the game, i also hope that the game allows weaponry and armory customization like ffv's multi-classing mechanic and ff7 slots and ff9 gem abilities thingy
 
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Prince Naphtali

ShinRa SOLDIER
Dec 23, 2013
166
60
30
#6
We need to know about more mini games but I also want to know about sidequests. i want hunts and ruins and something similar to the golden saucer and serendipity
 
Oct 8, 2014
54
31
33
#7
You didn't include the luminous studio stuff
Luminous Studio
  • The current version of the engine is version 1.40. When the Episode Duscae demo launches, it will be at 1.50. The final version of the game is planned to be 2.00.
  • There are about five million polygons per frame, witch each character made up of at max 100,000 polygons. The inner hair alone has about 20,000 polygons, which is five times the previous generation.
  • Character models have around 600 bones, which is roughly 10-12 times greater than what was seen last generation.
  • Data capacity for textures is also much greater than before.
No doubt the game will look gorgeous.
 
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Lulcielid

Warrior of Light
Oct 9, 2014
3,826
2,826
29
Argentina
#8
Everything sounds... surprisingly good. I can't even find anything to bitch about.


Now I'm curious. We need some details about magic and summoning.
My speculation is that MP will be use for special abilities/actions and Magic will work something like KHBBS, where each "spell" could be used as much as you want in a battle but after being used a "reload time" triggers, the stronger the Magic the longer the wait.
 

Prince Naphtali

ShinRa SOLDIER
Dec 23, 2013
166
60
30
#9
My speculation is that MP will be use for special abilities/actions and Magic will work something like KHBBS, where each "spell" could be used as much as you want in a battle but after being used a "reload time" triggers, the stronger the Magic the longer the wait.
plus perhaps the mp is used for warping too
 

LeonBlade

Administrator
Administrator
Moderator
Site Staff
Oct 25, 2013
2,026
1,864
33
Blossvale, New York
#10
plus perhaps the mp is used for warping too
MP is consumed by using special actions, such as dodging and warping.
Yes, lol.

My speculation is that MP will be use for special abilities/actions and Magic will work something like KHBBS, where each "spell" could be used as much as you want in a battle but after being used a "reload time" triggers, the stronger the Magic the longer the wait.
That's what I'm thinking, I quite like the system of magic in BBS, so I'd love to have it in XV.
 

Jill Valentine

Stiltzkin's Apprentice
Dec 18, 2014
8
2
Student
#11
Does anyone know where the next issue of Famitsu is? (like ebay, amazon, etc...) I've been collecting them for a while and would really love to add in this latest issue to my collection. Might sound weird, but it's really interesting to look at them and see how far the game has been progressing. :)