I translated most of it except the part he starts talking about FFXV. Someone else translated that part.
We thought to make a next gen version of it a year ago, just after the Tokyo Game Show of the past year. It was just after launching the project to Final Fantasy XV, we had a good feeling overlooked. The next generation consoles and we said that we would take well over Final Fantasy Type 0. To see what would happen. We discussed with the various teams and everyone thought it was a good idea, so that’s the time we decided to do it. I would probably say that the reason we did this port is 100% because the Europeans and the Americans request. When we decided to make the port, we first had a discussion internally about the necessary technology, we would need once we saw it all in-house and determine that it was possible, I decided to approach one of our partner developers in which I totally trust, Hexadrive. We asked them if they can ensure a port and they accepted. So we decided to give them it. This is a brand new engine, based on Direct X11 but we used all the experience accumulated by HexaDrive on PS3 and Xbox 360 and on their engine and have used the technology that we developed for Final Fantasy XV. We combined all this to create a new engine, different from that of FFXV. Many people want a vita version think we have, but we thought otherwise. Develop carry out the same game on many platforms is a big challenge, it is quite complicated. So we have decided to focus on the technology needed to make the port. This is easier when not dealing on the type of console. We thought that the form should be the game to be fun to play for a maximum of players as possible in the West and we concluded that it was on the consoles, we thought that this was the best solution.
The kind of multiplayer that had been on psp could not clearly be adapted to consoles, this is why we got rid of it. Of course there was the option of asynchronous multiplayer, we have believed. There we thought, but we mainly reflected the experience we wanted deliverer. In Japan, the feedback we had received from players indicated that they like and what they are really talking about is the solo mode. The idea of playing a range of characters in a mature Final Fantasy game to face hopeless battles with these characters and to get to know this kind of experience in solo, it was the main quality of the game and that is why we are focused by porting over to create the best gaming experience possible. In addition, playing on a large screen enhances the appearance kinematics and that is why we focus all the above efforts rather than trying to make a multiplayer mode.
At the Tokyo Game Show, we were in fact part of that our biggest problem was the camera. We have therefore focused on improving it. The first changes were made for the version presented at Paris Games Week. When you go from a small to a large television screen, we have to change the operation of the camera, this obviously raises concerns that must adjust. We're not going to keep it like this, we will continue to improve throughout the development. During the coming months and we will up the output trying to make it perfect.
The basis of the mode is easy to place and statistics capacity of many characters higher, they are much more powerful. For example, the amount damage caused by each attack is much higher on the enemies, even if they keep the same techniques in other ways, they deal less damage so you can beat many more opponents in much less time, it is much easier. That's how we've simplified the gameplay. The main difficulties encountered against enemy be the same as the PSP version, but we added some subtle changes to improve the balance of difficulty: some attacks they use some magical powers, etc…. Also, how the characters evolve and gain power has been modified to be more regular. The time it takes to earn some capacity should be more regular now, before it was sometimes slightly fluctuating but now it should be fine curve progress. We tried to correct a lot of things, but the problem remains the same in normal mode.
The most popular characters is clearly Ace, one who used magic tricks with cards to attack. After that, the female characters are also popular, especially that Seven who uses a whip and Rem that uses daggers in combat. How people choose their favorite characters in Japan is pretty obvious. Not based on their way of playing, their style fight or what they use, it is generally more links their appearance and the first impression we on them. But it turns out that it is those they will choose to use in battle. It must be understood that Japanese people choose their favorite characters on appearance than anything else.
The progress of Final Fantasy XV is going very well. For now we managed to release the debut trailer at Tokyo Game Show and the reception has been extraordinaire and the morale of the team is great. Everyone is working very hard on the development. Regarding the question of whether we have enough members in the team, it is a concern that we have to answer ourselves at this time, because the more we move towards the final version, the more we have to produce huge amounts of content, we are really in a phase of mass production. To do this, we need more people to help us, so we are in recruiting in full force to strengthen the team. We are trying to find the right people to lead the development to completion.
I cannot give the exact date, but I can tell you it has already been set – the final release date and the countries in which it will be released. We are working to release the game on time, but it might take a little more time than you think.
You can watch the inteview here: http://www.gamekult.com/video/final-fantasy-type-0-hd-interview-hajime-tabata-3050364303v.html
We thought to make a next gen version of it a year ago, just after the Tokyo Game Show of the past year. It was just after launching the project to Final Fantasy XV, we had a good feeling overlooked. The next generation consoles and we said that we would take well over Final Fantasy Type 0. To see what would happen. We discussed with the various teams and everyone thought it was a good idea, so that’s the time we decided to do it. I would probably say that the reason we did this port is 100% because the Europeans and the Americans request. When we decided to make the port, we first had a discussion internally about the necessary technology, we would need once we saw it all in-house and determine that it was possible, I decided to approach one of our partner developers in which I totally trust, Hexadrive. We asked them if they can ensure a port and they accepted. So we decided to give them it. This is a brand new engine, based on Direct X11 but we used all the experience accumulated by HexaDrive on PS3 and Xbox 360 and on their engine and have used the technology that we developed for Final Fantasy XV. We combined all this to create a new engine, different from that of FFXV. Many people want a vita version think we have, but we thought otherwise. Develop carry out the same game on many platforms is a big challenge, it is quite complicated. So we have decided to focus on the technology needed to make the port. This is easier when not dealing on the type of console. We thought that the form should be the game to be fun to play for a maximum of players as possible in the West and we concluded that it was on the consoles, we thought that this was the best solution.
The kind of multiplayer that had been on psp could not clearly be adapted to consoles, this is why we got rid of it. Of course there was the option of asynchronous multiplayer, we have believed. There we thought, but we mainly reflected the experience we wanted deliverer. In Japan, the feedback we had received from players indicated that they like and what they are really talking about is the solo mode. The idea of playing a range of characters in a mature Final Fantasy game to face hopeless battles with these characters and to get to know this kind of experience in solo, it was the main quality of the game and that is why we are focused by porting over to create the best gaming experience possible. In addition, playing on a large screen enhances the appearance kinematics and that is why we focus all the above efforts rather than trying to make a multiplayer mode.
At the Tokyo Game Show, we were in fact part of that our biggest problem was the camera. We have therefore focused on improving it. The first changes were made for the version presented at Paris Games Week. When you go from a small to a large television screen, we have to change the operation of the camera, this obviously raises concerns that must adjust. We're not going to keep it like this, we will continue to improve throughout the development. During the coming months and we will up the output trying to make it perfect.
The basis of the mode is easy to place and statistics capacity of many characters higher, they are much more powerful. For example, the amount damage caused by each attack is much higher on the enemies, even if they keep the same techniques in other ways, they deal less damage so you can beat many more opponents in much less time, it is much easier. That's how we've simplified the gameplay. The main difficulties encountered against enemy be the same as the PSP version, but we added some subtle changes to improve the balance of difficulty: some attacks they use some magical powers, etc…. Also, how the characters evolve and gain power has been modified to be more regular. The time it takes to earn some capacity should be more regular now, before it was sometimes slightly fluctuating but now it should be fine curve progress. We tried to correct a lot of things, but the problem remains the same in normal mode.
The most popular characters is clearly Ace, one who used magic tricks with cards to attack. After that, the female characters are also popular, especially that Seven who uses a whip and Rem that uses daggers in combat. How people choose their favorite characters in Japan is pretty obvious. Not based on their way of playing, their style fight or what they use, it is generally more links their appearance and the first impression we on them. But it turns out that it is those they will choose to use in battle. It must be understood that Japanese people choose their favorite characters on appearance than anything else.
The progress of Final Fantasy XV is going very well. For now we managed to release the debut trailer at Tokyo Game Show and the reception has been extraordinaire and the morale of the team is great. Everyone is working very hard on the development. Regarding the question of whether we have enough members in the team, it is a concern that we have to answer ourselves at this time, because the more we move towards the final version, the more we have to produce huge amounts of content, we are really in a phase of mass production. To do this, we need more people to help us, so we are in recruiting in full force to strengthen the team. We are trying to find the right people to lead the development to completion.
I cannot give the exact date, but I can tell you it has already been set – the final release date and the countries in which it will be released. We are working to release the game on time, but it might take a little more time than you think.
You can watch the inteview here: http://www.gamekult.com/video/final-fantasy-type-0-hd-interview-hajime-tabata-3050364303v.html
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