At its core, FFXV is an RPG and the point of an RPG is not to remember any attack keys to preform combos, otherwise it's like playing DmC which is something that I'm not looking. Having one attack button is fine. All the in depth combos and such will be when cycling through the weapons and hitting hotkeys for casting magic and such.
It' just HOW you attack that is the reason I'm complaining. Meaning, holding a button to attack does not feel satisfying.
When tapping a button to attack, we are able to measure the time we take on how fast we want to preform those attacks at an enemy whether slow or fast.
Everything else in the combat is fine.
This gif here basically tells you you can button tap.
http://giant.gfycat.com/SelfassuredShinyIlsamochadegu.gif
Attacks twice ( stops the combo, because the text next to Nocts name disappears for a split second then he attacks again), Confirming that he did let go mid combo before doing 1 additional attack, and then dodging.
One button combat is fine, that's exactly what KH is, it's all about the execution... something we haven't seen in action yet. I just really would like to be able to chose my weapons on the fly, and not have it done on its own, as well as being able to time my combos how I want to... these are my only gripes with the battle system, and may even change in the future.
During the course of the whole demo, The weapons came up in the exact order and timing.
1) Start combo- Big Sword ( 1 swing)
2) Middle of Combo- small sword with a flurry of attacks)
3) Finisher move- Spear ( 1 swing)
and every time finisher move is what kills the monster.
So if you want to use your favorite weapon ( like Katana for me) I would do:
1) Axe ( Starter)
2) Katana ( Middle of combo, and where most of the weapon will be used)
3) Great Sword- Finsher