Here is something someone just translated:
Thanks to duckroll and benzy for this.
――Once again, please explain the battle system to us.
Tabata: The battle will be real time action. However, you will constantly be fighting alongside your party members. It is an action battle that emphasizes party teamwork. This battle system is a somewhat streamlined version of FF Type-0's.
Your party members will automatically coordinate their attacks with you. There are many different elements such as weapons or abilities that make it easy to achieve coordination so you might try one combination out and then try another one. It's this sort of trial and error system that I think will be lots of fun for the players to tinker around with.
IMO, Tabata's use of the word "簡易" doesn't mean that the control scheme is going to be super easy. The word "簡単" is more fitting for that. I think that "簡易" is more suitably translated as "streamlined", "convenient" or "accessible". This can be a good thing since there are little things FF Type-0 like trying to cast support magic but accidentally tilting the left analog stick so you perform a dodge instead. Nevertheless, this is only my opinion.
From this, it just seems like what they are aiming for is a battle system that is accessible, not necessarily Hold this button for 3 attacks or something. In type 0 you can "Accidently" Dodge when you wanted to cast magic. They are basically trying to eliminating "Button mistakes"
Also there isn't any difference between " Holding X for a 3 attack count" and hitting X 3 times to attack.
People complain about Button Mashers, People complain about Button Holding. /shrug Me don't know anymorez.
Thanks to duckroll and benzy for this.
――Once again, please explain the battle system to us.
Tabata: The battle will be real time action. However, you will constantly be fighting alongside your party members. It is an action battle that emphasizes party teamwork. This battle system is a somewhat streamlined version of FF Type-0's.
Your party members will automatically coordinate their attacks with you. There are many different elements such as weapons or abilities that make it easy to achieve coordination so you might try one combination out and then try another one. It's this sort of trial and error system that I think will be lots of fun for the players to tinker around with.
IMO, Tabata's use of the word "簡易" doesn't mean that the control scheme is going to be super easy. The word "簡単" is more fitting for that. I think that "簡易" is more suitably translated as "streamlined", "convenient" or "accessible". This can be a good thing since there are little things FF Type-0 like trying to cast support magic but accidentally tilting the left analog stick so you perform a dodge instead. Nevertheless, this is only my opinion.
From this, it just seems like what they are aiming for is a battle system that is accessible, not necessarily Hold this button for 3 attacks or something. In type 0 you can "Accidently" Dodge when you wanted to cast magic. They are basically trying to eliminating "Button mistakes"
Also there isn't any difference between " Holding X for a 3 attack count" and hitting X 3 times to attack.
People complain about Button Mashers, People complain about Button Holding. /shrug Me don't know anymorez.
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