[Disclaimer: I've been following (and trying to wrap my head around) Gamergate for a couple of months now. I'm neither pro-GG or anti-GG. I'm deeply committed to games journalism and I'm also a feminist, so I'm torn. I'm going to try to keep my biases to a minimum, at least in my initial presentation of the topic.]
What I understand about Gamergate:
According to their Reddit, Gamergate is "a consumer revolt triggered by overt politicization, ethical misconduct, and unprecedented amounts of censorship targeted at gamers." They specifically claim to target the censorship of fan opinion, collusion between games journalists and the companies they cover, and general corruption in video games journalism. They primarily use Reddit to coordinate email campaigns to pull advertising from publications they deem corrupt and to boycott certain companies and websites.
What I don't understand about Gamergate:
What I understand about Gamergate:
According to their Reddit, Gamergate is "a consumer revolt triggered by overt politicization, ethical misconduct, and unprecedented amounts of censorship targeted at gamers." They specifically claim to target the censorship of fan opinion, collusion between games journalists and the companies they cover, and general corruption in video games journalism. They primarily use Reddit to coordinate email campaigns to pull advertising from publications they deem corrupt and to boycott certain companies and websites.
What I don't understand about Gamergate:
- Why people are being doxxed and otherwise harassed: A lot of people who speak out against Gamergate have had their personal information published online, even though many members of Gamergate have stated that they are against doxxing. Additionally, there have been claims of severe harassment (including doxxing) on both sides, though some of these claims are unsubstantiated.
- Why there is a strong opposition to what they call "Social Justice Warriors": So far, the GG argument I've outlined is specifically against corruption in games journalism that is a result of collusion between the media and video game companies. However, there seems to be a second argument targeted against SJWs: there is corruption in games journalism because certain games journalists are skewed by severe biases such that they support or condemn certain games because of political, racial, or gendered concerns. I don't see how this second argument arises from the initial tenets of Gamergate.
- What relation Gamergate has to "Culture Wars" in general: A lot of non-video game websites have made a big deal about Gamergate (probably due to the involvement of various celebrities, such as Adam Baldwin, Felicia Day, and Chris Kluwe). Most of these news outlets portray Gamergate as symptomatic of larger cultural problems. Some articles claim that the movement is primarily a single demographic warring against video game companies attempting to appeal to any other demographics. Some suggest that it is a war between two extremes of the political spectrum. Others argue that some of the problems attributed to Gamergate are simply endemic of larger cultural problems.
- Are there fundamental problems with games journalism? Are they the problems outlined by the 3 C's of Gamergate, problems caused by SJWs, or completely different issues?
- What can we do to address these problems? Are the actions of Gamergate, such as boycotting or emailing advertisers, effective?
- Do these issues simply amount to tensions between political parties, races, or the sexes? Or are there specific issues related to gamer identity?