Eyes, those tiny balls, each one located in one side in the middle of your front face, they are the most common tool people uses to judge something, judgement at first glance. Judging things at face value is the easiest thing we all can do.
When we are presented to a character without knowing anything at all about said character, How do we get a grasp of it ? We Generally (Morelikely always) go by the visual presentation of them, the colors, the form, the details, the style, etc.
We may like their design or not and whenver we do like or not we categorise it as good/bad character design. However, this rises 3 important questions:
- What defines a character design as Bad or Good in general ?
- Is there some kind of Universal rule stating the conditions to mark them as such ?
- What defines a character design as Bad or Good in Videogames (main focus of this thread) ?
What I have seen on the internet, there seens to be some kind rejection torwards anything that is "homogeneous" or lacks "diversity" and thus is generally labeled as bad design.
On the opposite side there seens to be appreciation torwards anything that´s "heterogeneous" or has "diversity" and thus is generally labeled as good design.
But how true is the above ? You could have most visual appealing rainbow but have characters with the dullest writing (or the most dullest gameplay mechaniques) and vice versa.
I´d like to hear where this community stands on the matter.
Likes:
SonOfEtro and Wazi the pa