Watch_Dogs - my interest span ran out, and Aiden hasn't yet unlocked the skill to hack into my brain and top it up. It is a very competent product, sure, but despite its boasting of a unique game mechanic that sets it from the myriad of other open-world games, it falls short on the sticking power. Missions devolve into repetitive business, despite the early promises, and the usual Ubisoft main dish of tailing never fails to elicit a groan. Add to the fact that the narrative is unpromising, unremarkable, and laden with Aiden, who is an unlikeable jerk anyway.
Star Ocean: The Last Hope - it fascinates me how a game with a promising battle system as this manages to exhaust my patience about over halfway through. Ordinarily, I would not permit a game from putting me off if at the very least I enjoy the gameplay, but the culmination of everything that the characters say, do, and the plot they revolve around succeeded in doing just that. I don't wish to say it is a bad game whatsoever, but it simply rubs me the wrong way.
Sonic Chronicles - BioWare creating a Sonic RPG for the DS that lifts inspiration from JRPGs. Why not, I asked? Lord of the Rings: The Third Age was basically FFX set in Middle-Earth, and that turned out surprisingly well. Unfortunately, it gave us instead one of the most unengaging RPGs I've ever played, with an irritating touchscreen feature that I had enough of several hours in.
Blade Dancer: Lineage of Light - ugly, slow, dragged down by an insipidly dull narrative, and mountains of backtracking. Plus I already know that it has no real ending anyway, so screw trying to finish this game.
The Witcher - it devolved increasingly into a chore to slog through. I enjoyed wandering through a medieval Slavic city, and meeting a range of truly unpleasant characters was always fun, but it fails to be fun. The combat is rarely anything more than a fancy QTE session with the occasional stance switching and the employment of a few Signs. I simply don't enjoy RPGs without a party of various skills and abilities to manage and customise whatever the situation. Where is the fun in battling the hordes of evil as a lonesome man who has little tangible personality to speak of?
FFIV: The After Years - this was on WiiWare, and you would have to pay money for individual episodes. I quickly realised this was a blatant rehash of FFIV with some new faces, so I immediately aborted the idea of paying anymore money. Disappointing.
Prince of Persia (2008) - this one I can't remember why I stopped.
Kim Kardashian Hollywood thingy on iOS - what do you mean Kim Kardashian gets to enter my character's Beverley Hills store AFTER closing time, get one-to-one help finding a dress for tonight's vague social event, AND walk away from the store without paying a dime?! Immediate uninstall. I'm not standing for that.