Don't get me wrong, I'm not saying that you have to like button prompts. It's totally valid to not like them. I'm saying you've seen them for yourself already. What did he add to that discussion? You can already see for yourself whether that's taking up too much screen or is too way or whatever. I still contend that that preview didn't gain much attention because it doesn't bring up any interesting points. People LOVE to hate this game. If it brought up anything interesting, it'd be all over GAF at least.
My main takeaway is that you can't turn this off. I don't think I was the only one thinking that you could turn it off, especially since enemies flash to indicate that they're going to deliver these types of attacks anyway (well, except for just a few of them for some reason).
I can probably give credit to the previewer about button promps showing for guarding and in "finishing moves". What I find questionable is the "holding button" issue, as combo attacks work both with tapping and holding, probably the tutorial is to blame as at no point in the demos the tutorial tells to the player that it´s possible (from I what I could see from youtube videos of the demo), holding or tapping makes no difference in combo flow, with both mechaniques the combo will flow/stop at the point where you stop tapping/holding and will begin again once you start tapping/holding the action button again.
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