FFXV 2019 DLC Content Speculation Thread

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T.O.T

Blitzball Champion
Feb 2, 2017
533
540
#2
I speculate in the upcoming DLCs there will be stuff that will blow your mind; maybe even musically.
 
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Paperchampion23

Warrior of Light
Oct 1, 2016
1,217
1,534
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#3
Well since I put the effort in to it previously, here, I tried to be as logical as possible with what they could improve on with DLC:

1. Ep. Ardyn focusing on his time rising to chancellor, reviving Ifrit, fighting Shiva, and dealing with his past memories on how he was betrayed. Covers a small area of Niflheim and allows Ardyn's car that's "been with him for a long time" as well as potentially summoning ifrit.

2. The first of a 2 part DLC that first focuses on adding more story to Lucis (Chapters 1-8) and Accordo (Chapter 9). This would give more story to Cor, Aranea, Iris, Ravus, Luna, and bits more of the Empire on their happenings during this time period. Every chapter could use more scenes or more story based quests. No need for a new, focused character episode. Make it more about the main game. Add Northern Lucis and a few more islands of Accordo to explore and make these areas more meaningful. Revamp the Leviathan fight.

3. The 2nd part of this DLC that expands on Niflheim as I said above. Chapter 10 focuses on Altissia to Succarpe, boarding the training, opening up Cartanica and going to the Dungeon to get the Katana. Chapter 11 focuses on stopping in Eusciello to get more lore on the Desert/Snow phenomenon and explore that factory town, as well as actually destroying that Niflheim base in Piztala before Prompto's incident happens. Chapter 12 would be stopping at Pagla (there's literally a train stop for it already if you start chapter 12 you can see it) to let some people off there first and deal with figuring out what happened to prompto. Then go to Tenebrae, explore a dungeon or a decent area and then Shiva and do the same thing. Chapter 13 in Gralea could be the same thing but before you get the Noctis/Bahamut scene, it focuses on the Bros trying to escape Gralea from Ardyn through parts of the city. This DLC would help characterize Niflheim so much and actually make the Train section feel like an actual trip. Gives more context and story to niflheim and honestly Regis, who's kind of important during these chapters

4. Lastly, a prologue DLC that is more passive and lets us explore some of insomnia and Nocts life there. Rounds up the game to make it feel like one complete package along with the other FFXV universe content.

5. Comrades should be updating during most of this hopefully, taking advantage of (what I hope to be) the WoR and older characters like Iris/Cindy/Aranea.


On that character episodes:

I don't mind things like this, but I DO hope that character episodes specifically end with Ardyn. If they do have to make a Luna one, it is a 5th DLC and not one of the 4 (I know that is unrealistic to expect, but still).

Id rather the last 3 actually improve areas of the game rather than being specific points in time that focus on a singular event.

It actually goes along with Tabata said in his previous interview from Dangeki, that People really aren't looking to fill plot holes like the previous episodes did, but he still wants to "complete FFXV" in a way that is meaningful. He said to not expect the same format as the previous DLC and to expect a new method of delivery.

He also said episode Ardyn will pioneer that idea. To me that sounds like Ardyn won't be a singular event selected from the main menu, but rather something integrated to points in the story (whether or not that is easy to do will remain to be seen, or how difficult it would be to keep his identity a secret until the big reveal).

This is why the other DLC may not be character focused, but story focused on different areas. Expanding Niflheim may coordinate that idea perfectly. Expanding Lucis's story may do that as well. Making a prologue that fits well into the story could also do that.

But I don't see an episode Ravus/Cor/Aranea/Iris really doing that justice (the last 3 should be playable characters eventually in comrades).

I agree that Ravus and Luna should have more interaction and story scenes though.


Tldr: We need reasons to play the game over from the beginning and enjoy a more complete story. Solving Niflheims problems doesn't solve Lucis's problems and vice versa. The above alleviate problems of the games structure. Ardyn's focuses on the villain (just more of him is fantastic so it's okay), the next 2 focus on the core game, and the last one, as with the Royal Edition focusing on the ending, could focus on the beginning.
 
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Vankwisha

Chocobo Knight
Feb 25, 2018
205
372
35
#4
Not really a speculation , but I'd love it if they added more meaningful quests to the game, as well as some more different kinds of magic to draw. Also just add more life in general to the world, like seeing npcs ride around on chocobos and stuff. Also the off road Regalia has kinda made chocobos useless, they should add a digging ability like we saw in Final Fantasy IX and hide treasures all over the world. Would add some nice incentives to go exploring.
 
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Paperchampion23

Warrior of Light
Oct 1, 2016
1,217
1,534
31
#5
Not really a speculation , but I'd love it if they added more meaningful quests to the game, as well as some more different kinds of magic to draw. Also just add more life in general to the world, like seeing npcs ride around on chocobos and stuff. Also the off road Regalia has kinda made chocobos useless, they should add a digging ability like we saw in Final Fantasy IX and hide treasures all over the world. Would add some nice incentives to go exploring.

I honestly wish they would remove all the quests with the gut

Yup, it's what I also meant about the 2nd DLC I'm speculating. I feel like they know this.
 

Ikkin

Warrior of Light
Oct 30, 2016
1,099
1,705
#7
Here's my ideal roadmap:

DLC 1: Episode Ardyn. Focuses on the conflict between Ardyn and the Founder King. Trades the previous DLCs' focus on a single, continuous event for a series of different events over the course of Ardyn's life connected by a frame tale, which serves as an excuse to explore Gralea and show Ardyn's interactions with Iedolas and Verstael.

DLC 2: Episode Luna. Focuses on the cost of Luna's destiny. Like Episode Ardyn, involves a series of events connected by a frame tale, which serves as an excuse to explore Tenebrae. Includes sequences focused on the aftermath of Niflheim's attack on Tenebrae, Luna's escape from Insomnia, the covenants Luna made with Ramuh and Titan, and Luna's argument with Ravus (which could be the focus of the frame tale).

DLC 3: Episode Regis. Focuses on Noct's relationship with his father. Like Episodes Ardyn and Luna, involves a series of events connected by a frame tale, which would most logically be from the perspective of Noct during his long sleep. Includes Regis learning of Noct's fate, Regis saving Noct from Marilith, Regis fighting Glauca to rescue Noct from the attack on Tenebrae, Regis initially informing Noct about his need to go to Altissia to marry Luna, and maybe even Regis' death (to give Noct a chance to react properly in-game, of course).

DLC 4: Ultima Edition. Serves as the grand finale to the game's development, in the same way as the Royal Edition was originally intended to do. Fleshes out the Niflheim subcontinent in five ways: 1) Adds a real-time boat trip between Altissia and the first town in Niflheim. 2) Allows for exploration in and around this first town and adds a mandatory quest in which Noct must figure out how to sneak the Regalia on-board the train to Gralea. 3) Allows for exploration around Cartanica and requires Noct to drive to the Cartanica dungeon. 4) Adds a stop in the area where the desert and the snow intersect to allow for some exploration of that phenomenon (possibly on snowmobile). 5) Implements the minor dungeon near Shiva that's included in the Pocket Edition.
 

Paperchampion23

Warrior of Light
Oct 1, 2016
1,217
1,534
31
#8
Here's my ideal roadmap:

DLC 1: Episode Ardyn. Focuses on the conflict between Ardyn and the Founder King. Trades the previous DLCs' focus on a single, continuous event for a series of different events over the course of Ardyn's life connected by a frame tale, which serves as an excuse to explore Gralea and show Ardyn's interactions with Iedolas and Verstael.

DLC 2: Episode Luna. Focuses on the cost of Luna's destiny. Like Episode Ardyn, involves a series of events connected by a frame tale, which serves as an excuse to explore Tenebrae. Includes sequences focused on the aftermath of Niflheim's attack on Tenebrae, Luna's escape from Insomnia, the covenants Luna made with Ramuh and Titan, and Luna's argument with Ravus (which could be the focus of the frame tale).

DLC 3: Episode Regis. Focuses on Noct's relationship with his father. Like Episodes Ardyn and Luna, involves a series of events connected by a frame tale, which would most logically be from the perspective of Noct during his long sleep. Includes Regis learning of Noct's fate, Regis saving Noct from Marilith, Regis fighting Glauca to rescue Noct from the attack on Tenebrae, Regis initially informing Noct about his need to go to Altissia to marry Luna, and maybe even Regis' death (to give Noct a chance to react properly in-game, of course).

DLC 4: Ultima Edition. Serves as the grand finale to the game's development, in the same way as the Royal Edition was originally intended to do. Fleshes out the Niflheim subcontinent in five ways: 1) Adds a real-time boat trip between Altissia and the first town in Niflheim. 2) Allows for exploration in and around this first town and adds a mandatory quest in which Noct must figure out how to sneak the Regalia on-board the train to Gralea. 3) Allows for exploration around Cartanica and requires Noct to drive to the Cartanica dungeon. 4) Adds a stop in the area where the desert and the snow intersect to allow for some exploration of that phenomenon (possibly on snowmobile). 5) Implements the minor dungeon near Shiva that's included in the Pocket Edition.

This is awesome. Throw in a Tenebrae dungeon for Noct/Crew for good measure and this would be perfect.

And yeah, I definitely agree in your multi-event points. The DLC's should not focus on one specific event anymore, but rather several. I don't mind "character centric" DLC's as long its for more important charcters (Regis, Luna, and Ardyn) that don' specifically cover one thing. I really like your order of Luna's events.

If DLC's end up being like this, I hope they give us the option to sprinkle parts of them around the game. Better to play them more integrated into the story than separate.
 

Ikkin

Warrior of Light
Oct 30, 2016
1,099
1,705
#9
This is awesome. Throw in a Tenebrae dungeon for Noct/Crew for good measure and this would be perfect.

And yeah, I definitely agree in your multi-event points. The DLC's should not focus on one specific event anymore, but rather several. I don't mind "character centric" DLC's as long its for more important charcters (Regis, Luna, and Ardyn) that don' specifically cover one thing. I really like your order of Luna's events.

If DLC's end up being like this, I hope they give us the option to sprinkle parts of them around the game. Better to play them more integrated into the story than separate.
Thanks!

I actually intended to mention a Tenebrae dungeon as the free update that coincides with Episode Luna, but I forgot to put it in there. >_>;

I went back and forth on whether I'd prefer a frame tale taking place at a specific time or scenes sprinkled throughout the story, but I think the frame tales do far more good than harm. For one thing, they'd allow for the exploration of areas that wouldn't be explored otherwise (i.e. Gralea and Tenebrae). For another, there are specific points in the story where a focus on each of these characters could be very effective -- my proposed Episode Ardyn would ideally appear in Chapter 10 to allow for chronologically-appropriate interaction with Iedolas and Verstael, my proposed Episode Luna would ideally appear in the hard break between Chapters 4 and 5 to lead more effectively into Gentiana's cryptic talk about Luna, and my proposed Episode Regis would appear at the exact point in time when Noct is coming to terms with his fate and therefore reconsidering everything that lead him to that point.

EDIT: A couple more things:

1) The Ultima Edition would include a Hard Mode and an update to the magic system, either exclusive to that edition or as its corresponding free update.
2) Episode Regis could include more info about the Lucii, if that's not already fully fleshed-out in the Royal Edition.

If everything I've mentioned is added, basically everything included in the survey (apart from Comrades updates -- i.e., the World of Ruin and new playable characters -- which seem to be continuing as their own thing instead of taking a DLC spot) would have been addressed in one way or another.
 
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Feb 19, 2018
582
1,108
31
#10
I'd love to see Regis/Cor's back story regarding Drautos since it details how Regis' group fell apart and how it set the stage for KG. Make it Episode Cor and make it a story he's telling to the boys in Cape Caem before they set sail because maybe the boys are feeling unsure of themselves so you can work in meaningful dialogue from Gladio about his dad and some acknowledgement from the main party about the events from KG. Have the final sequence be Cor's escape from Insomnia so now we know how Ignis knew about Nyx or the random glaive as he put it, acknowledgement from Noct and Gladio about Glauca, input about Clarus from Gladio, and just a general acknowledgement of the events of KG as well as insight into the back story we haven't seen on screen. We get young Regis even if he isn't playable(tbh he'd pretty much just be Noct 2.0) and we get more substantial Cor and Clarus content. Hell Iris was at Caem too so she can also sit with the boys and hear the story and finally talk to Gladiolus about it. DLC would cover Regis and Cid's fallout and the botched mission as the first act, Cor's quest for power and failed trial of Gilgamesh as act 2, and then his escape from Insomnia in act 3 as the Old Wall vs Diamond Weapon fight rages on in the background. Maybe even an appearance by Nyx (there's a brief portion in the movie where Nyx is laying in a crater after his arm has just been turned to ash and Glauca leaves him alone. Have Cor help him up) and then the DLC ends by cutting back to modern day with everyone saying their farewells and preparing themselves for Altissia and Leviathan with Gladio also finally opening up to Iris about their father. Cor then gives some words of encouragement and wisdom about being king to Noct and they set off.
 
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Paperchampion23

Warrior of Light
Oct 1, 2016
1,217
1,534
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#11
Totally agree @Ikkin.

Good news is we'll find out how Ardyn's DLC is delivered pretty soon I'm sure and it's been confirmed that his DLC will "poineer" that idea they have with these 4 DLC. You could honestly have hit the nail on the head on how they plan to do it!

I'd love to see Regis/Cor's back story regarding Drautos since it details how Regis' group fell apart and how it set the stage for KG. Make it Episode Cor and make it a story he's telling to the boys in Cape Caem before they set sail because maybe the boys are feeling unsure of themselves so you can work in meaningful dialogue from Gladio about his dad and some acknowledgement from the main party about the events from KG. Have the final sequence be Cor's escape from Insomnia so now we know how Ignis knew about Nyx or the random glaive as he put it, acknowledgement from Noct and Gladio about Glauca, input about Clarus from Gladio, and just a general acknowledgement of the events of KG as well as insight into the back story we haven't seen on screen. We get young Regis even if he isn't playable(tbh he'd pretty much just be Noct 2.0) and we get more substantial Cor and Clarus content. Hell Iris was at Caem too so she can also sit with the boys and hear the story and finally talk to Gladiolus about it. DLC would cover Regis and Cid's fallout and the botched mission as the first act, Cor's quest for power and failed trial of Gilgamesh as act 2, and then his escape from Insomnia in act 3 as the Old Wall vs Diamond Weapon fight rages on in the background. Maybe even an appearance by Nyx (there's a brief portion in the movie where Nyx is laying in a crater after his arm has just been turned to ash and Glauca leaves him alone. Have Cor help him up) and then the DLC ends by cutting back to modern day with everyone saying their farewells and preparing themselves for Altissia and Leviathan with Gladio also finally opening up to Iris about their father. Cor then gives some words of encouragement and wisdom about being king to Noct and they set off.

If you take a look at how @Ikkin framed the DLC, events with Regis could happen like this, especially since Ardyn, Luna and Regis all seem to have major plot points at different periods of time before or during the game that have not been addressed.
 
Likes: CloudBuster
Feb 19, 2018
582
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#13
I'm just hoping that amidst showing all of these other characters off they don't forget about the most important one aka Noct. I hope they continue expand and better the core experience as well as adding all these supplementary materials because I don't want it to be a case of where I ultimately start liking the extra chapters and additions more than the core adventure. It's already the case with the events in Altissia where I prefer Ignis' version over Noct's aside from the Leviathan fight cuz Ignis just simply didn't have it. So I really do hope they don't forget whose game it is at the end of the day and continue to add to the core journey as well. I like what they've done with the royal pack so hopefully there's more content of that nature down the line as well for Noctis alongside the episodes they have planned.
 

Wena Washo

PSICOM Soldier
Nov 30, 2017
67
180
33
#14
I just hope there is some validity to the 2018 Roadmap leak or that the developers' plans are along the same lines, because it really adresses the core issues in the game.
1. Ardyn
2. Luna.
3. Expanding Nifleheim.
4. Insomnia Prologue (cue Regis, Clarus, Drautos, and any set-up that they want to do right this time around).
 

Jubileus

Warrior of Light
Oct 7, 2016
1,651
1,369
#15
1. Episode Ardyn

2, 3 + 4. Main game update packs like the Royal Edition.

I honestly don’t see the appeal of wanting DLC that are only 1-2 hours long based on one character.

That’s not nearly enough time to flesh out the story and is too singular focused.

This game needs more flow between the different sub stories and seamless connectivity.

I’d rather, after episode Ardyn, they focus on making packs that flesh out the main game like the Royal Pack.

No more character episodes that are separate from the main game.
 

Lulcielid

Warrior of Light
Oct 9, 2014
3,826
2,826
29
Argentina
#16
DLC #1: Ardyn
More than confirmed at this stage, as to what the content would be? I say it will cover multiple points in the timeline, if briefly, from his healer time and brother taking his role as King to his ascension as chancellor and alliance with Ifrit. For some reason I don't expect this episode to have as much combat as previous DLCs.

DLC #2: Luna
Could focus on why her Oracle duties are important to her and why she's confident that Noctis will prove himself worthy of being King, not so much on what she's been doing after leaving Insomnia or the aftermatch of Niflheim attacking Tenebrae (cause they're ultimately tangent to her story). This DLC could co-star Ravus.

DLC #3: Regis
Mostly what @Ikkin said minus Noctis being informed of Regis death (because of redundancy and because I personally find him not getting a proper moment to grief his father death a more apealling tragedy).
 

Ikkin

Warrior of Light
Oct 30, 2016
1,099
1,705
#17
1. Episode Ardyn

2, 3 + 4. Main game update packs like the Royal Edition.

I honestly don’t see the appeal of wanting DLC that are only 1-2 hours long based on one character.

That’s not nearly enough time to flesh out the story and is too singular focused.

This game needs more flow between the different sub stories and seamless connectivity.

I’d rather, after episode Ardyn, they focus on making packs that flesh out the main game like the Royal Pack.

No more character episodes that are separate from the main game.
Considering the amount of content that the FFXV expansion teams produced in 2017, creating three Royal Edition-sized update packs seems downright implausible, especially since Comrades has its own update schedule.

My own ideal roadmap would fill in the vast majority of the obvious absences while requiring only one Royal Edition-sized update pack. If all of that were to be implemented, all that would really need to be done to deal with the issues of seamlessness and flow would be to allow -- and strongly incentivize -- the player to play everything in chronological order.

And, think about it this way: FFXV Complete ought to have 40-50 hours of content in its main story. At launch, it had ~25. With the three released character episodes and their corresponding story updates, it's currently up to maybe ~31. Adding another three character episodes would bring it up to ~37. If the update packs include ~4 hours of mainline content rather than ~2, you'd end up with a ~45 hour game, which would be right in line with the rest of the FF series... and that's not even counting Comrades. Seems like a reasonable outcome to me. *shrugs*


DLC #3: Regis
Mostly what @Ikkin said minus Noctis being informed of Regis death (because of redundancy and because I personally find him not getting a proper moment to grief his father death a more apealling tragedy).
I'd find that argument more compelling if Noct didn't get a canon moment to grieve in Brotherhood -- it's more about including elements from the supplemental material in new ways than it is about changing the nature of Noct's story. Besides, it's not too difficult to imagine that coming to terms with Regis' fate would be something Noct thought about while slumbering for ten years.
 

Paperchampion23

Warrior of Light
Oct 1, 2016
1,217
1,534
31
#18
Considering the amount of content that the FFXV expansion teams produced in 2017, creating three Royal Edition-sized update packs seems downright implausible, especially since Comrades has its own update schedule.

My own ideal roadmap would fill in the vast majority of the obvious absences while requiring only one Royal Edition-sized update pack. If all of that were to be implemented, all that would really need to be done to deal with the issues of seamlessness and flow would be to allow -- and strongly incentivize -- the player to play everything in chronological order.

And, think about it this way: FFXV Complete ought to have 40-50 hours of content in its main story. At launch, it had ~25. With the three released character episodes and their corresponding story updates, it's currently up to maybe ~31. Adding another three character episodes would bring it up to ~37. If the update packs include ~4 hours of mainline content rather than ~2, you'd end up with a ~45 hour game, which would be right in line with the rest of the FF series... and that's not even counting Comrades. Seems like a reasonable outcome to me. *shrugs*




I'd find that argument more compelling if Noct didn't get a canon moment to grieve in Brotherhood -- it's more about including elements from the supplemental material in new ways than it is about changing the nature of Noct's story. Besides, it's not too difficult to imagine that coming to terms with Regis' fate would be something Noct thought about while slumbering for ten years.

Considering the fact that they don't have 30 deadlines to deal with anymore and are primarily focusing on these DLC, id say its actually pretty possible to have 4 Royal Edition sized DLC. Different teams work on each DLC and it seems like they are taking much more time each each of these compared to the last 4.

I guess it will depend on how big Insomnia actually is before we make that comparison though.
 
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Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
33
Switzerland
#19
http://www.siliconera.com/2018/02/2...-episodes-2019-goal-completing-ffxv-universe/
Below are some highlights for the additional content Square Enix is working on, starting with the interview from 4Gamer:
  • According to a user survey, the satisfactory rating of Final Fantasy XV’s general scenario was 62.4%. When asked if that means we can expect to see even more satisfactory content for the DLC that is expected to release in 2018, director Hajime Tabata said that they won’t be able to fit it all in 2018.
  • The reason for this is because he felt it was necessary to secure the appropriate amount of development time without having to focus on releasing it all within 2018. Tabata said that at first the plan was to have everything done by 2018, but in order to face the satisfied 62.4% and wrap up Final Fantasy XV, they’ll need more time to do so without being restricted with a 2018 window.
  • Episode: Ignis director Takeshi Terada added that the next set of DLC is being developed with the completion of the “Final Fantasy XV Universe (main game and related works)” in mind. That said, Square Enix is working on the new DLC episodes as an “additional series” rather than “additional content.” More details on that will be shared later
i don't know what to make of the "additional series" bit rather than "additional content"; isn't the first season pass more like an additional series already?

also they plan to reveal the dlcs in sequence, so i believe there won't be a second season pass.
 
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Feb 19, 2018
582
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#20
Maybe it means that the DLCs all connect better this time hence why they're like more of a series? Like maybe they'll actually flow from one piece to another? But then there's also the fact that the focus is on completing the FFXV universe. I feel like that could also just be weird Japanese phrasing at play that doesn't necessarily translate into English with much sense to it.